And now onto the animations I've done.
I had rushes today, so I took the scenes that I've managed to get done so far and put them all together, adding sounds and music and things as appropriate to give an idea of how it's all coming together. I've decided I need to tweak the second part of the opening scene a bit, most likely just moving Zombie and Biscuit further down the hill to give a better impression that they're travelling and that's why Biscuit is tired.
I also tested out Tlun's new rig by animating one of the scenes I'd been looking forwards to doing, where Tlun seems to land on Zombie. Obviously it's still a work-in-progress and I still need to draw up an actual background for it, and I'm going to change Tlun's reaction after he lands and realises he didn't get anything, but otherwise I like how it turned out.
I'd spent most of the day animating Zombie and Biscuit, so when I first started working on this scene, I got to a certain part and then decided to work on a scene involving Tlun instead, since I was getting a bit burnt out animating these two. This is what I had already done when I made the decision, but when I came to work on it the next day, I ended up changing Zombie's movements completely because I didn't like how they looked and his position would've just made the rest of the scene awkward to do.
While I was first working on the aforementioned scene, scrubbing back and forth over the timeline made it look as though Zombie was dancing, according to my friends. So I made this. (I hadn't extended the frames for all the pieces properly at that point, which is why things randomly vanish.) My friends suggested I should have Zombie doing that dance in the credits.