Did a little rough test animation for when Zombie jumps up onto Tlun’s head. This was done to get an idea of how he’d move and what sort of replacement pieces I’d need for the jumping rig - in the actual animation itself, it’s likely there’ll be more usage of keyframes to help space it out a bit more. He’ll also be landing behind Tlun and running off, not disappearing off the screen as he jumps.
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Sunday, February 24, 2013
About Me
- Chloe J. Brown
- Ilkeston, Derbyshire, United Kingdom
- I am an animation graduate who studied at Staffordshire University, and graduated with a first class honours. I work in 2D digital cut-out animation and also enjoy illustration, and I'm into robots, dinosaurs, monsters and vintage cars. One of these days I should combine all that into one drawing.
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